TYPIN ‘s logo

TYPIN ‘s logo

Concept:

– The members of TYPIN are Taiwanese living, studying, or working in Holland.
– The logo is built by  the connections from Taiwan and Netherlands by Tulip, the shape of Taiwanese island, the color of Taiwanese and Dutch flags.
– The blooming Tulip is the symbol, all the Taiwanese people in Holland can achieve their goals in their minds.

Result of the design:

presenation2

Client: Association of Taiwan Young Professionals in the Netherlands

* Extra information:
Graphic & Logo design: Yu-Chia Huang
Production time: 2 ~ 3 days
Production period: 2013. January.

Save Lamp Fish (smart phone & tablet game)

Save Lamp Fish (smart phone & tablet game)

Save Lanternfish is a casual game for smart phone and tablet, and is built by Mark and I in two months.
First I made some sketches base on Mark’s concept, and I discussed with Mark to confirm that I was on the right track. Then I colored my sketches with Photoshop. Beside of the game art, I also assisted Mark to generate ideas for game plays.

Game story and goal:
A Little Lamp Fish was happliy swimming in a deep blue sea. Accidentally she hit a solid rock and her lamp broke, all the lights are floating away from her lamp so now she is very sad. In order to make Little Lamp Fish happy, the player needs to bring the lights back to her, and fix her lamp.

Watch Animation test for the intro of lumpfish game

 



* Extra information:

Team member: Mark Overmars (Game developer, programer), Yu-Chia Huang (Illustrator, game play designer)
Production time: Three weeks for Demo version
Production period: 2012. March.

Black Ink’s Family

Black Ink’s Family

Concept:

Black dots monsters are special creatures. They only love black color, and they feel very annoyed by other colors. Thus, they want to color whole world with their black ink. Now they invaded these pure white cups and wall, and leave their black mark on these cups, and wall.

 

* View related products- Black Ink Monsters.

I love Birds

I love Birds

Concept:

The mission of  I love birds are about music, art, life, food etc. Thus, I have created a tree spirit with her magic hair, and pencil hat. She brings colors to the world with her magical colorful hair, and delivers rich ideas, creations for painting, cooking, composing music etc. by her magic pencil hat to people via her Messengers, Birds.

Client: I Like Birds Org.

 

GlobalGameJam 2012- Samsara

GlobalGameJam 2012- Samsara

Samsara means the circle of birth, life, death, and rebirth. The game has been created in 48h by a team of six during the GlobalGameJam 2012 in Amsterdam using the Unity game engine.
Short:
Keep looking for powerups before the darkness gets you. The powerups do have negative side effects such as inversed gravity, inversed controls, disappearing level blocks and impared vision.
Long:
The player finds herself trapped inside a mysterious world. The experience starts with full vision of the surroundings, but the visible area slowly encloses around her. When nothing remains, the player is trapped, ending the game.The player must push back the darkness by transcending into new states of being. However, in each new stage one aspect of the player character or game world will be different. The player must find out what has changed, and traverse the near identical level.The cycle repeats again and again until finally, finally, the transcendence is complete.

screen-shot-2017-03-26-at-10-08-08-am

 

 

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Download the game-Samsara: http://globalgamejam.org/2012/samsara

 

Platform/System:
Windows, Mac OS X+, Web browser with plugins (Unity player, Torque)

 

Credits:
Producer: Dylan Nagel ; Designers: whole team members
Programmers: Lukas Hoenderdos, Frank Versnel
Artists: Yu-Chia Huang, Robin Vink
Sound Design: Ewout Zimmermann

Candy Dream (phone/tablet game)

Candy Dream (phone/tablet game)

Candy Dream is a casual phone and tablet game. It was created in a month. (New version is coming soon… 2017)

Game Story: A Little Monster loves candy very much, even when he is sleeping, he still dreams that he is chasing after candy.

Goal of the game:  The player needs to help the little Monster to collect as much candy as possible.

Videos of Candy Dream:

 

 

 

 

* Extra information:
Team member: Danny Grob (Programmer, game developer), Yu-Chia Huang (Illustrator, game developer)
Production time: Three weeks for Demo version
Production period: 2011. March.

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